<Hopnotic>
   <locale _locID="locale"><!-- _locComment_text="Specify locale for this localization XML" -->en-US</locale>
  <Dialog_ButtonMainMenu>
    <text _locID="Dialog_ButtonMainMenu"><!-- _locComment_text="Text for main menu Play Button" -->Menu</text>
    <size _locID="Dialog_ButtonMainMenuSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_ButtonMainMenuFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ButtonMainMenu>
  <Dialog_ButtonEasy>
      <text _locID="Dialog_ButtonEasy"><!-- _locComment_text="Text for main menu Play Button" -->Beginner</text>
      <size _locID="Dialog_ButtonEasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
      <font _locID="Dialog_ButtonEasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
   </Dialog_ButtonEasy>
  <Dialog_ButtonHard>
    <text _locID="Dialog_ButtonHard"><!-- _locComment_text="Text for main menu Play Button" -->Advanced</text>
    <size _locID="Dialog_ButtonHardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_ButtonHardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ButtonHard>
  <Dialog_ButtonPuzzle>
    <text _locID="Dialog_ButtonPuzzle"><!-- _locComment_text="Text for main menu Play Button" -->Puzzle</text>
    <size _locID="Dialog_ButtonPuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_ButtonPuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ButtonPuzzle>
  <Dialog_ButtonOptions>
    <text _locID="Dialog_ButtonOptions"><!-- _locComment_text="Text for main menu Play Button" -->Options</text>
    <size _locID="Dialog_ButtonOptionsSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_ButtonOptionsFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ButtonOptions>
  <Dialog_ButtonQuit>
    <text _locID="Dialog_ButtonQuit"><!-- _locComment_text="Text for main menu Play Button" -->Quit</text>
    <size _locID="Dialog_ButtonQuitSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_ButtonQuitFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ButtonQuit>
  <Dialog_ButtonTutorial>
    <text _locID="Dialog_ButtonTutorial"><!-- _locComment_text="Text for main menu Play Button" -->Learn To Play</text>
    <size _locID="Dialog_ButtonTutorialSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_ButtonTutorialFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ButtonTutorial>

<Dialog_Copyright>
    <text _locID="Dialog_Copyright"><!-- _locComment_text="Text for main menu Play Button" -->Copyright 2007, Microsoft Corporation. All rights reserved.</text>
    <size _locID="Dialog_CopyrightSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->10</size>
    <font _locID="Dialog_CopyrightFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_Copyright>

  <Dialog_HowToPlayText1>
    <text _locID="Dialog_HowToPlayText1"><!-- _locComment_text="Text for main menu Play Button" -->Jump pieces to earn points.</text>
    <size _locID="Dialog_HowToPlayText1Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText1Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText1>
  <Dialog_HowToPlayText2>
    <text _locID="Dialog_HowToPlayText2"><!-- _locComment_text="Text for main menu Play Button" -->Jump several pieces for more points</text>
    <size _locID="Dialog_HowToPlayText1Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText1Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText2>
  <Dialog_HowToPlayText3>
    <text _locID="Dialog_HowToPlayText3"><!-- _locComment_text="Text for main menu Play Button" -->When there are no more jumps...</text>
    <size _locID="Dialog_HowToPlayText3Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText3Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText3>
  <Dialog_HowToPlayText4>
    <text _locID="Dialog_HowToPlayText4"><!-- _locComment_text="Text for main menu Play Button" -->...new pieces will appear automatically</text>
    <size _locID="Dialog_HowToPlayText4Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText4Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText4>
  <Dialog_HowToPlayText5>
    <text _locID="Dialog_HowToPlayText5"><!-- _locComment_text="Text for main menu Play Button" -->Jump green hearts to get more lives</text>
    <size _locID="Dialog_HowToPlayText5Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText5Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText5>
  <Dialog_HowToPlayText6>
    <text _locID="Dialog_HowToPlayText6"><!-- _locComment_text="Text for main menu Play Button" -->Clear the broken hearts or you lose a life</text>
    <size _locID="Dialog_HowToPlayText6Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText6Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText6>
  <Dialog_HowToPlayText7>
    <text _locID="Dialog_HowToPlayText7"><!-- _locComment_text="Text for main menu Play Button" -->Jump the star pieces to double and triple your points</text>
    <size _locID="Dialog_HowToPlayText7Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText7Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText7>
  <Dialog_HowToPlayText8>
    <text _locID="Dialog_HowToPlayText8"><!-- _locComment_text="Text for main menu Play Button" -->Clear the board down to one color for an extra bonus</text>
    <size _locID="Dialog_HowToPlayText8Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText8Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText8>
  <Dialog_HowToPlayText9>
    <text _locID="Dialog_HowToPlayText9"><!-- _locComment_text="Text for main menu Play Button" -->Clear all but one piece for a really big bonus</text>
    <size _locID="Dialog_HowToPlayText9Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText9Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText9>
  <Dialog_HowToPlayText10>
    <text _locID="Dialog_HowToPlayText10"><!-- _locComment_text="Text for main menu Play Button" -->Keep hopping until you run out of lives</text>
    <size _locID="Dialog_HowToPlayText10Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_HowToPlayText10Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayText10>
  <Dialog_HowToPlayInsideText1>
  <text _locID="Dialog_HowToPlayInsideText1"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText1Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText1Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText1>
  <Dialog_HowToPlayInsideText2>
    <text _locID="Dialog_HowToPlayInsideText2"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText2Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText2Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText2>
  <Dialog_HowToPlayInsideText3>
    <text _locID="Dialog_HowToPlayInsideText3"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText3Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText3Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText3>
  <Dialog_HowToPlayInsideText4>
    <text _locID="Dialog_HowToPlayInsideText4"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText4Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText4Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText4>
  <Dialog_HowToPlayInsideText5>
    <text _locID="Dialog_HowToPlayInsideText5"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText5Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText5Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText5>
  <Dialog_HowToPlayInsideText6>
    <text _locID="Dialog_HowToPlayInsideText6"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText6Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText6Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText6>
  <Dialog_HowToPlayInsideText7>
    <text _locID="Dialog_HowToPlayInsideText7"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText7Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText7Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText7>
  <Dialog_HowToPlayInsideText8>
    <text _locID="Dialog_HowToPlayInsideText8"><!-- _locComment_text="Text for inside Tutorial Movie" -->Bonus</text>
    <size _locID="Dialog_HowToPlayInsideText8Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText8Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText8>
  <Dialog_HowToPlayInsideText9>
    <text _locID="Dialog_HowToPlayInsideText9"><!-- _locComment_text="Text for inside Tutorial Movie" -->Big Bonus</text>
    <size _locID="Dialog_HowToPlayInsideText9Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->38</size>
    <font _locID="Dialog_HowToPlayInsideText9Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText9>
  <Dialog_HowToPlayInsideText10>
    <text _locID="Dialog_HowToPlayInsideText10"><!-- _locComment_text="Text for inside Tutorial Movie" -->EMPTY</text>
    <size _locID="Dialog_HowToPlayInsideText10Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->44</size>
    <font _locID="Dialog_HowToPlayInsideText10Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_HowToPlayInsideText10>

  <Dialog_TutorialPlayNow>
    <text _locID="Dialog_TutorialPlayNow"><!-- _locComment_text="Text for inside Tutorial Movie" -->Continue</text>
    <size _locID="Dialog_TutorialPlayNowSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->12</size>
    <font _locID="Dialog_TutorialPlayNowFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialPlayNow>
  <Dialog_TutorialTips>
    <text _locID="Dialog_TutorialTips"><!-- _locComment_text="Text for inside Tutorial Movie" -->Tips</text>
    <size _locID="Dialog_TutorialTipsSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->12</size>
    <font _locID="Dialog_TutorialTipsFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTips>
  <Dialog_TutorialDontShow>
    <text _locID="Dialog_TutorialDontShow"><!-- _locComment_text="Text for inside Tutorial Movie" -->Don't show this again.</text>
    <size _locID="Dialog_TutorialDontShowSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->10</size>
    <font _locID="Dialog_TutorialDontShowFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialDontShow>


  <Dialog_TutorialTitleText_Easy>
    <text _locID="Dialog_TutorialTitleText_Easy"><!-- _locComment_text="Text for inside Tutorial Movie" -->How to play Beginner</text>
    <size _locID="Dialog_TutorialTitleText_EasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_TutorialTitleText_EasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTitleText_Easy>
  <Dialog_TutorialMainText1_Easy>
    <text _locID="Dialog_TutorialMainText1_Easy"><!-- _locComment_text="Text for inside Tutorial Movie" -->Click a piece to select it.  Click a glowing silhouette to hop there.</text>
    <size _locID="Dialog_TutorialMainText1_EasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText1_EasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText1_Easy>
  <Dialog_TutorialMainText2_Easy>
    <text _locID="Dialog_TutorialMainText2_Easy"><!-- _locComment_text="Text for inside Tutorial Movie" -->Hop over gems for bonus points.  Hop over bombs to remove them.</text>
    <size _locID="Dialog_TutorialMainText2_EasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText2_EasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText2_Easy>
  <Dialog_TutorialMainText3_Easy>
    <text _locID="Dialog_TutorialMainText3_Easy"><!-- _locComment_text="Text for inside Tutorial Movie" -->Clear as many pieces as possible.  Finish level 16 to win!</text>
    <size _locID="Dialog_TutorialMainText3_EasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText3_EasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText3_Easy>


  <Dialog_TutorialTipsTitle_Easy>
    <text _locID="Dialog_TutorialTipsTitle_Easy"><!-- _locComment_text="Text for inside Tutorial Movie" -->Beginner Tips</text>
    <size _locID="Dialog_TutorialTipsTitle_EasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->12</size>
    <font _locID="Dialog_TutorialTipsTitle_EasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTipsTitle_Easy>
  <Dialog_TutorialTipsText_Easy>
    <text _locID="Dialog_TutorialTipsText_Easy"><!-- _locComment_text="Text for inside Tutorial Movie" -->TO WIN: Finish all 16 levels. If you run out of lives, the game is over.\nHOPPING: Hop over pieces to clear the board.\n1. Only hop over one piece at a time.\n2. Hop up, down, left or right, not diagonally.\n3. Continue clicking to hop with the same piece.\n4. Multiple hops with the same piece earn more points.\nGEMS: Hop over gems to earn bonus points.\n1. Clear the board to fewer pieces to earn gems.\n2. Clear the board to one piece to get an all-gems round.\nBOMBS: Get rid of the bombs.\n1. Each bomb left on the board when no moves remain costs you a life.\n2. You can hop with a bomb just like a regular piece.\nSTRATEGY: Clear the bombs as your top priority.\n1. Move pieces toward the center for easier clearing.\n2. Start to recognize solvable patterns.</text>
    <size _locID="Dialog_TutorialTipsText_EasySize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->8</size>
    <font _locID="Dialog_TutorialTipsText_EasyFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTipsText_Easy>


  <Dialog_TutorialTitleText_Hard>
    <text _locID="Dialog_TutorialTitleText_Hard"><!-- _locComment_text="Text for inside Tutorial Movie" -->How to play Advanced</text>
    <size _locID="Dialog_TutorialTitleText_HardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_TutorialTitleText_HardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTitleText_Hard>

<Dialog_TutorialMainText1_Hard>
    <text _locID="Dialog_TutorialMainText1_Hard"><!-- _locComment_text="Text for inside Tutorial Movie" -->Click a piece to select it.  Click a glowing silhouette to hop there.</text>
    <size _locID="Dialog_TutorialMainText1_HardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText1_HardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText1_Hard>
<Dialog_TutorialMainText2_Hard>
    <text _locID="Dialog_TutorialMainText2_Hard"><!-- _locComment_text="Text for inside Tutorial Movie" -->Hop over gems for bonus points.  Hop over bombs to remove them.</text>
    <size _locID="Dialog_TutorialMainText2_HardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText2_HardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText2_Hard>
<Dialog_TutorialMainText3_Hard>
    <text _locID="Dialog_TutorialMainText3_Hard"><!-- _locComment_text="Text for inside Tutorial Movie" -->Clear as many pieces as possible.  Finish level 16 to win!</text>
    <size _locID="Dialog_TutorialMainText3_HardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText3_HardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText3_Hard>


  <Dialog_TutorialTipsTitle_Hard>
    <text _locID="Dialog_TutorialTipsTitle_Hard"><!-- _locComment_text="Text for inside Tutorial Movie" -->Advanced Tips</text>
    <size _locID="Dialog_TutorialTipsTitle_HardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->12</size>
    <font _locID="Dialog_TutorialTipsTitle_HardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTipsTitle_Hard>
  <Dialog_TutorialTipsText_Hard>
    <text _locID="Dialog_TutorialTipsText_Hard"><!-- _locComment_text="Text for inside Tutorial Movie" -->Advanced uses the same rules as Beginner, but with more challenge.\nTO WIN: Finish all 16 levels. If you run out of lives, the game is over.\nHOPPING: Hop over pieces to clear the board.\n1. Only hop over one piece at a time.\n2. Hop up, down, left or right, not diagonally.\n3. Continue clicking to hop with the same piece.\n4. Multiple hops with the same piece earn more points.\nGEMS: Hop over gems to earn bonus points.\n1. Clear the board to fewer pieces to earn gems.\n2. Clear the board to one piece to get an all-gems round.\nBOMBS: Get rid of the bombs.\n1. Each bomb left on the board when no moves remain costs you a life.\n2. You can hop with a bomb just like a regular piece.\nSTRATEGY: Clear the bombs as your top priority.\n1. Move pieces toward the center for easier clearing.\n2. Start to recognize solvable patterns.</text>
    <size _locID="Dialog_TutorialTipsText_HardSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialTipsText_HardFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTipsText_Hard>


<Dialog_TutorialTitleText_Puzzle>
    <text _locID="Dialog_TutorialTitleText_Puzzle"><!-- _locComment_text="Text for inside Tutorial Movie" -->How to play Puzzle</text>
    <size _locID="Dialog_TutorialTitleText_PuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_TutorialTitleText_PuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
</Dialog_TutorialTitleText_Puzzle>


<Dialog_TutorialMainText1_Puzzle>
    <text _locID="Dialog_TutorialMainText1_Puzzle"><!-- _locComment_text="Text for inside Tutorial Movie" -->Click a piece to select it.  Click a glowing silhouette to hop there.</text>
    <size _locID="Dialog_TutorialMainText1_PuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText1_PuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText1_Puzzle>
<Dialog_TutorialMainText2_Puzzle>
    <text _locID="Dialog_TutorialMainText2_Puzzle"><!-- _locComment_text="Text for inside Tutorial Movie" -->Clear each board to one piece.</text>
    <size _locID="Dialog_TutorialMainText2_PuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText2_PuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText2_Puzzle>
<Dialog_TutorialMainText3_Puzzle>
    <text _locID="Dialog_TutorialMainText3_Puzzle"><!-- _locComment_text="Text for inside Tutorial Movie" -->Finish level 32 to win!</text>
    <size _locID="Dialog_TutorialMainText3_PuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialMainText3_PuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialMainText3_Puzzle>

  <Dialog_TutorialTipsTitle_Puzzle>
    <text _locID="Dialog_TutorialTipsTitle_Puzzle"><!-- _locComment_text="Text for inside Tutorial Movie" -->Puzzle Tips</text>
    <size _locID="Dialog_TutorialTipsTitle_PuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->12</size>
    <font _locID="Dialog_TutorialTipsTitle_PuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTipsTitle_Puzzle>
  <Dialog_TutorialTipsText_Puzzle>
    <text _locID="Dialog_TutorialTipsText_Puzzle"><!-- _locComment_text="Text for inside Tutorial Movie" -->Clear each board down to only one piece. There are no Bombs or Gems in Puzzle.\nTO WIN: Clear 32 levels.\n1. If you run out of lives, the game is over.\n2. If the game ends, click "Start Over" to begin again or click "Continue" to get 10 more lives and keep playing at the current level.\nLEVELS: Every level is solvable.\nHOPPING: Hop over pieces to clear the board.\n1. Only hop over one piece at a time.\n2. Hop up, down, left or right, not diagonally.\n3. Continue clicking to hop with the same piece.\n4. Multiple hops with the same piece earn more points.\nSTRATEGY: Move pieces toward the center for easier clearing.\n1. Look for and set up solvable patterns.\n2. Spot the outliers and move to capture them.\n3. When the boards get too complex, move pieces into the middle then look for solvable patterns.</text>
    <size _locID="Dialog_TutorialTipsText_PuzzleSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->7</size>
    <font _locID="Dialog_TutorialTipsText_PuzzleFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_TutorialTipsText_Puzzle>


  <Dialog_CreditsText>
    <text _locID="Dialog_CreditsText"><!-- _locComment_text="Text for inside Tutorial Movie" -->Awesome People Made This Game!\n\nTina Chen Shun Endo Paul J. Furio Chuck Harrison Alexander Jhin Rick Kolesar\nStan LePard\nJason Mai John Miller Rachel Rutherford\nMark Yeend</text>
    <size _locID="Dialog_CreditsTextSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->16</size>
    <font _locID="Dialog_CreditsTextFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_CreditsText>




  <Dialog_ExitToMenuText>
    <text _locID="Dialog_ExitToMenuText"><!-- _locComment_text="Text for inside Tutorial Movie" -->Quit Game and return to Main Menu?</text>
    <size _locID="Dialog_ExitToMenuTextSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->20</size>
    <font _locID="Dialog_ExitToMenuTextFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ExitToMenuText>
  
  <Dialog_ExitToMenuYesButtonText>
    <text _locID="Dialog_ExitToMenuYesButtonText"><!-- _locComment_text="Text for inside Tutorial Movie" -->Yes</text>
    <size _locID="Dialog_ExitToMenuYesButtonTextSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->20</size>
    <font _locID="Dialog_ExitToMenuYesButtonTextFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ExitToMenuYesButtonText>
  
  <Dialog_ExitToMenuNoButtonText>
    <text _locID="Dialog_ExitToMenuNoButtonText"><!-- _locComment_text="Text for inside Tutorial Movie" -->No</text>
    <size _locID="Dialog_ExitToMenuNoButtonTextSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->20</size>
    <font _locID="Dialog_ExitToMenuNoButtonTextFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ExitToMenuNoButtonText>
  
  <Dialog_OnePieceBonus>
    <text _locID="Dialog_OnePieceBonus"><!-- _locComment_text="Text for one piece bonus" -->One Piece!</text>
  </Dialog_OnePieceBonus>
  <Dialog_TwoPiecesBonus>
    <text _locID="Dialog_TwoPiecesBonus"><!-- _locComment_text="Text for two pieces bonus" -->Two Pieces!</text>
  </Dialog_TwoPiecesBonus>
  <Dialog_ThreePiecesBonus>
    <text _locID="Dialog_ThreePiecesBonus"><!-- _locComment_text="Text for three piece bonus" -->Three Pieces!</text>
  </Dialog_ThreePiecesBonus>
  <Dialog_OneColorBonus>
    <text _locID="Dialog_OneColorBonus"><!-- _locComment_text="Text for one color bonus" -->One Color!</text>
  </Dialog_OneColorBonus>
  <Dialog_LongJumpBonus5>
    <text _locID="Dialog_LongJumpBonus5"><!-- _locComment_text="Text for 5 long jump bonus" -->Good Jump!</text>
  </Dialog_LongJumpBonus5>
  <Dialog_LongJumpBonus6>
    <text _locID="Dialog_LongJumpBonus6"><!-- _locComment_text="Text for 6 long jump bonus" -->Nice Jump!</text>
  </Dialog_LongJumpBonus6>
  <Dialog_LongJumpBonus7>
    <text _locID="Dialog_LongJumpBonus7"><!-- _locComment_text="Text for 7 long jump bonus" -->Great Jump!</text>
  </Dialog_LongJumpBonus7>
  <Dialog_LongJumpBonus8>
    <text _locID="Dialog_LongJumpBonus8"><!-- _locComment_text="Text for 8 long jump bonus" -->Long Jump!</text>
  </Dialog_LongJumpBonus8>
  <Dialog_LongJumpBonus9>
    <text _locID="Dialog_LongJumpBonus9"><!-- _locComment_text="Text for 9 long jump bonus" -->Super Jump!</text>
  </Dialog_LongJumpBonus9>
  <Dialog_LongJumpBonus10>
    <text _locID="Dialog_LongJumpBonus10"><!-- _locComment_text="Text for 10 long jump bonus" -->Incredible Jump!</text>
  </Dialog_LongJumpBonus10>

  <Dialog_JumpsThermo>
    <text _locID="Dialog_JumpsThermo"><!-- _locComment_text="Text for Jumps Thermometer" -->$JUMPS of $MAX pieces jumped</text>
    <size _locID="Dialog_JumpsThermoSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->9</size>
    <font _locID="Dialog_JumpsThermoFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_JumpsThermo>


  <Dialog_GameOver>
    <text _locID="Dialog_GameOver"><!-- _locComment_text="Text for Jumps Thermometer" -->Game Over</text>
    <size _locID="Dialog_GameOverSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->28</size>
    <font _locID="Dialog_GameOverFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_GameOver>
  <Dialog_WonGame>
    <text _locID="Dialog_WonGame"><!-- _locComment_text="Text for Jumps Thermometer" -->You Win!</text>
    <size _locID="Dialog_WonGameSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->28</size>
    <font _locID="Dialog_WonGameFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_WonGame>

  <Dialog_PuzzleLose>
    <text _locID="Dialog_PuzzleLose"><!-- _locComment_text="Text for Jumps Thermometer" -->Puzzle Game Over</text>
    <size _locID="Dialog_PuzzleLoseSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->26</size>
    <font _locID="Dialog_PuzzleLoseFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_PuzzleLose>
  <Dialog_ContinueButton>
    <text _locID="Dialog_ContinueButton"><!-- _locComment_text="Text for Jumps Thermometer" -->Continue</text>
    <size _locID="Dialog_ContinueButtonSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->5</size>
    <font _locID="Dialog_ContinueButtonFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_ContinueButton>
  <Dialog_StartOverButton>
    <text _locID="Dialog_StartOverButton"><!-- _locComment_text="Text for Jumps Thermometer" -->Start Over</text>
    <size _locID="Dialog_StartOverButtonSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->5</size>
    <font _locID="Dialog_StartOverButtonFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_StartOverButton>
  <Dialog_MainMenuButton>
    <text _locID="Dialog_MainMenuButton"><!-- _locComment_text="Text for Jumps Thermometer" -->Main Menu</text>
    <size _locID="Dialog_MainMenuButtonSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->5</size>
    <font _locID="Dialog_MainMenuButtonFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Dialog_MainMenuButton>



  <Tooltip_Score>
    <text _locID="Tooltip_Score"><!-- _locComment_text="Text for the Score Tooltip" -->Gain points by jumping pieces!</text>
    <size _locID="Tooltip_ScoreSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_ScoreFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Score>

  <Tooltip_Lives>
    <text _locID="Tooltip_Lives"><!-- _locComment_text="Text for the Lives Tooltip" -->Number of Lives Remaining.</text>
    <size _locID="Tooltip_LivesSize"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_LivesFont"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Lives>


  <Tooltip_Gem1>
    <text _locID="Tooltip_Gem1"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Amber Gem for 50 Points!</text>
    <size _locID="Tooltip_Gem1Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem1Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem1>
  <Tooltip_Gem2>
    <text _locID="Tooltip_Gem2"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Turquoise Gem for 100 Points!</text>
    <size _locID="Tooltip_Gem2Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem2Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem2>
  <Tooltip_Gem3>
    <text _locID="Tooltip_Gem3"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Jade Gem for 150 Points!</text>
    <size _locID="Tooltip_Gem3Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem3Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem3>
  <Tooltip_Gem4>
    <text _locID="Tooltip_Gem4"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Amethyst Gem for 200 Points!</text>
    <size _locID="Tooltip_Gem4Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem4Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem4>
  <Tooltip_Gem5>
    <text _locID="Tooltip_Gem5"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Garnet Gem for 250 Points!</text>
    <size _locID="Tooltip_Gem5Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem5Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem5>
  <Tooltip_Gem6>
    <text _locID="Tooltip_Gem6"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Sapphire Gem for 300 Points! </text>
    <size _locID="Tooltip_Gem6Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem6Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem6>
  <Tooltip_Gem7>
    <text _locID="Tooltip_Gem7"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Ruby Gem for 350 Points!</text>
    <size _locID="Tooltip_Gem7Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem7Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem7>
  <Tooltip_Gem8>
    <text _locID="Tooltip_Gem8"><!-- _locComment_text="Text for the Score Tooltip" -->Jump the Emerald Gem for 400 Points!</text>
    <size _locID="Tooltip_Gem8Size"><!-- _locComment_text="Change only if the content does not fit {Formatting=Number}" -->18</size>
    <font _locID="Tooltip_Gem8Font"><!-- _locComment_text="Change only if the default does not support the target language" -->Arial</font>
  </Tooltip_Gem8>

  <KeyPress_Up>
    <text _locID="KeyPress_Up"><!-- _locComment_text="" -->38</text>
  </KeyPress_Up>
  <KeyPress_Down>
    <text _locID="KeyPress_Down"><!-- _locComment_text="" -->40</text>
  </KeyPress_Down>
  <KeyPress_Left>
    <text _locID="KeyPress_Left"><!-- _locComment_text="" -->37</text>
  </KeyPress_Left>
  <KeyPress_Right>
    <text _locID="KeyPress_Right"><!-- _locComment_text="" -->39</text>
  </KeyPress_Right>


</Hopnotic>
